Bright Teleporter

Easy, quick, flexible, secure, sleek teleporters: instant point to point travel!

DESCRIPTION

Just drop Bright Teleporters on the floor at important points around your site - the shop entrance, the clothes department, the shoes department, the changing room - change their names to indicate their location, and you've created an instant teleporter network which any visitor can use.

Each teleporter is gorgeously designed to look like those imagined in popular science fiction: with a circular, animated base, and a tall translucent beam. A visitor simply clicks the beam, and is sucked inside it and shown a menu of destinations. They click the one they want and are taken there instantly.

Though incredibly easy to set up, the teleporters are extremely sophisticated, and have a wide range of options to configure their behaviour for those who need them.

Click the base of a teleporter to display a menu which allows you to change the colours of the base and beam, the pose the traveler's body adopts while they are in the beam, floating text in the beam (none, the name of the teleporter, a "click to teleport" message, or even a complete list of destinations), a PIN number which users must enter via a "keypad" menu to travel to the teleporter, and even a "keypad" mode which means visitors are not shown a list of destinations, but simply a keypad, and are teleported to the destination corresponding to the PIN number entered.

When you first drop your teleporters, they form a single network or "circuit", and users can travel from any point to any point. However, an optional circuits menu allows you to set up more complex configurations. You can set up two separate circuits "A" and "B", teleporters on A only allowing travel to other A teleporters. You can put some teleporters on multiple circuits, so that a single teleporter can be on A and B, and so by traveling through it, one may travel from one circuit to another. You can even define who is allowed to travel to and from each teleporter: for instance, you can put a teleporter above your shop in your private office, which only you - the owner - can travel to.

But all these clever options are entirely optional. If all you want is to allow anyone to quickly teleport from one place to another, drop a teleporter in each place and you're done!

And by providing quick, simple transport between different parts of your site, you can encourage people to travel to every part of it, wherever it is on ground or in sky. Let your visitors get the most from your site - and move around it easily yourself - using Bright Teleporters!

INSTRUCTIONS

To unpack...

1. Find the object "Bright Teleporter boxed" in your inventory.
2. Drag it onto the ground to rez it.
3. Right-click the box rezzed to display a pop-up menu.
4. Click "Open" to display the "Contents" window.
5. Click "Copy To Inventory" at the bottom of the contents window.

This will create a new folder called "Bright Teleporter boxed" in your inventory, containing your teleporter, and this manual.

To install...

1. Go to the place where you need a teleporter.
2. Find the "Bright Teleporter" in your inventory, and drag it to the ground to rez it.
3. Do the same in all the other places you need teleporters.

That's it: you have now set up a network of teleporters, and by clicking any one of them, avatars can teleport to any other!

But it's worth knowing what other features are there if you need them. The Bright Teleporter has a range of settings that allows you to change the way it looks and works.

To change settings...

Just click the *base* of the teleporter (rather than the beam) to display this menu:

Click below to change the teleporter settings.

Switch back ON when done.

Circuit(s): A
Pose: Ritual, Text: Name, PIN: none
Base: Black, Top: Multi, Beam: Mixed

[ON] [OFF] [Circuits]
[Name] [Pose] [Text]
[Base] [Top] [Beam]
[PIN] [Keypad] [Circuits]

[ON] The teleporter switches itself off while you are changing the settings, and so the beam disappears. Once you have finished changing the settings, click [ON] to redisplay the beam.

[OFF] If you wish to close the settings menu, but leave the teleporter switched off (and so temporarily out of service), click [OFF].

[Name] When someone uses the teleporter, they will be shown a menu of other teleporter names, and allowed to choose their destination. When a teleporter is first installed, it names itself after its co-ordinates, so it will be called something like "10/117/25". To give a teleporter a more useful name (like "Ground floor", "Changing room", "Shoe dept." etc), click [Name].

A pop-up box will invite you to enter a new name for the teleporter, which can be up to 12 characters long. Type one in, and click [Submit]. From that point on, when that teleporter is as a destination on another teleporter's menu, it will show its new name.

[Pose] When someone clicks the teleporter beam, their body is sucked into the beam, where they float, slowly revolving. You can change the pose travellers adopt in the beam by clicking [Pose]. A menu will appear, listing the available poses. Some are simple, some are more light-hearted: choose your favourite.

[Text] A teleporter beam contains floating text which shows the teleporter's name, and the words "Click beam to teleport". You can change this by clicking the [Text] button. A menu will then appear with the following options:

None: no floating text

Name: the name of the teleporter only

Instructions: the name of the teleporter, and a "Click beam to teleport" message

Public TPs: the name, "click beam" message, and a list of other teleporters which can be reached from it, excluding those which have security restrictions (see below)

All TPs: like Public TPs, but even includes security controlled destinations in the list

[Base], [Top] and [Beam] When first rezzed, the base of the teleporter is black, on top of the base is a spectrum of moving coloured circles, and the beam itself is a mixture of pastel colours. Click [Base], [Top], or [Beam] to change any of these colours: experiment with different combinations until you find one you like!

[PIN] If you assign a code number or "PIN" to a teleporter, when someone tries to teleport to it, they will be asked to enter this PIN before the teleport will work. Click [PIN] to assign this number, and a keypad menu will appear. Enter as many digits as you like, then hit [ENTER].

[Keypad] This button enables or disables "keypad" mode from this teleporter. When keypad mode is enabled, a user clicking the beam will not be shown a list of destinations, but simply a digital keypad. They will then have to enter the PIN number for the destination they need. Note that this means if a teleporter is in keypad mode, only teleporters which have PIN numbers may be reached from it, and only travellers who know the PINs in advance will be able to use it.

[Circuits] Normally, any user can travel from any teleporter to any other teleporter: and if this is what you want, you need never click this button: just ignore it.

But if you want to restrict the kind of user who can travel from or to particular teleporters (like "owner only", "group members only" etc.), or if you want to divide teleporters into different networks or "circuits", Bright Teleporters offer an extremely flexible system to make almost any arrangement possible.

Using circuits takes a little thought, but when you are used to them, you can quickly create rules to regulate traffic through your site exactly as you wish.

When you rez a teleporter, it is automatically put on circuit "A", and any user can travel between it and any other teleporter on circuit A. Click [Circuits] to put different teleporters on separate circuits, and to control who can travel to and from them. It displays this menu:

You can teleport from here to teleporters on...

Circuit(s): A

Click below to control who can teleport in & out on each.

[< MAIN MENU] [NEW CIRCUIT] [Circuit A]

So (for instance), you may have a teleporter in your shop, a second in your changing room, and a third in your private skybox. You want to allow your customers to travel between the shop and the changing room, but you don't want them teleporting into your skybox - only you should be allowed to do that.

This is easily arranged. Click the base of your "Skybox" teleporter, and click [Circuit A] to display the menu controlling who can travel in or out using it:

Click below to change who can teleport in/out on this circuit.

A: Anyone in, Anyone out

[A:Anyone in] [A:Anyone out]
[A:Nobody in] [A:Owner in] [A:Group in]
[A:Nobody out] [A:Owner out] [A:Group out]
[< MAIN MENU] [< CIRCUITS] [A:Disconnect]

At the moment, anyone can come and go. Click [A:Owner in] to prevent anyone except you (the owner) travelling *into* your skybox from other teleporters. You may as well leave "A:Anyone out", so that if you ever have someone else in your skybox (someone you've teleported there yourself, for instance), they can use the teleporter to leave.

Remember that all objects rezzed in Second Life are assigned to a group - usually the group your avatar had active when you rezzed them. Use [A:Group in] and [A:Group out] buttons to restrict access to avatars who have the same group active: thereby denying access to non group members.

For an example which requires multiple circuits, imagine you have two apartment blocks in the same region, and you wish to use Bright Teleporters to take visitors between the lobby and the apartment floors. In the first apartment, this is simply a matter of rezzing one in the lobby and renaming it "Lobby", and then rezzing one on each floor and renaming them "1st Floor", "2nd Floor" etc. But if you do the same thing in the *second* apartment, you'll suddenly have two "Lobby" teleporters, two "1st Floor" teleporters, and so on.

The simplest solution is to take all the teleporters in the second building off circuit A, and put them on circuit B. Do this by clicking [New Circuit] on the menu above, and choosing the letter [B] from the choice of letters offered. Then click [Circuit A], and click [Disconnect]. Do this for all the teleporters in the second building, and the two groups of teleporters will ignore each other.

Note that a teleporter can be on more than one circuit at once - and if it is, it can allow travel to or from any teleporter on *any* of the circuits it is on: a feature which can be useful for complicated sites. Think of circuits as being like railway lines, and teleporters as being like stations. You can put all your stations on the same line (meaning that someone can get between any of them in a single journey), or you can create separate lines, with a few "hub" stations which multiple lines go through, forcing someone to change trains at those hubs.

TIPS

Just some ideas on how to get the most from your Bright Teleporters...

* Teleporters open the whole sky to give you more space! Even if your arrival point is on the ground, you can put teleporters around it, and let visitors use these to visit other platforms and buildings you float in the sky above! They won't care (or even realise) that they've just rocketed 1 kilometre up into the sky - it's instant travel.

* Encourage people to join your group by creating special group only spaces and attractions, and then use the Bright Teleporters to restrict access to them to group members only.

* PIN numbers are ideal for adventure, treasure hunting, and problem solving sites. Hide the PIN numbers visitors will need to teleport to the next place or stage, and set puzzles to find them.

* When you switch a teleporter off, it is instantly removed from the list of desinations available from other teleporters: it's like closing a door. So if you don't want visitors in your office for a while, just click the teleporter, and click "Off". The beam will disappear, and you can be private until you decide to switch it back on.

* You don't have to live in a skybox to benefit from teleporter access! Instead of the messy business of building scripted doors - and trying to find a door script with decent security - why not put one teleporter outside, and one inside? Not only can people get in and out just as easily, but you can use the teleporter's built in access control for security!

* If you are using a number of circuits, consider using different colours to indicate which teleporters are on which circuit - make circuit A teleporter beams white, circuit B red, and circuit C blue, for instance. Use multi-colours for teleporters on multiple circuits.

* If you always need to be ready for new visitors, leave the "Click beam to teleport" floating text in the beam, so they'll know how to use them. But if you have a site for yourself and your friends, and you are all familiar with it, switch the text off to enjoy the simple beauty of the beams.

FOR MORE INFORMATION CONTACT...

Shan Bright
Chief Executive Officer